Launching Dune: Awakening on a Epic Scale
From Arrakis to Steam wishlist
Few stories loom as large in science fiction as Dune. With a legacy stretching from Frank Herbert’s novels to award-winning films, it’s a cultural touchstone that continues to capture imaginations. When Funcom prepared to launch Dune: Awakening, their highly anticipated survival game, they needed more than a launch site. They needed a digital home that could hold the weight of the Dune universe. A visually-rich site which focused on storytelling and showcased gameplay, the world and its lore, to ascend to power on an open world Arrakis shared with thousands of other players.
Balancing creativity
and practicality
With frequent updates, new content, patches and future plans, Funcom needed a platform that could both excite fans and sustain a global audience long after launch. Our starting point was at the heart of the experience: a cinematic video, alongside sweeping visuals, leading to a site both atmospheric and transportive, hinting at the scale and danger of Arrakis. Every interaction and component carried echoes of the Duniverse.
A bespoke multilingual solution allowed for manual translation across 14 languages. With caching strategies and advanced CDN configuration, fans around the world could access content quickly and reliably, even during traffic spikes from major announcements.
The outcome was a living system, designed to grow as the game evolves.

Riding the launch sandworm
The website became more than a marketing channel; a place to step into Arrakis before the game itself. Whether you were a long-time Dune fan, a curious first-time visitor, or a content creator looking to connect with the community, the experience was designed to feel cinematic, alive, and welcoming.
The launch exceeded our expectations. Millions of fans flocked to the site in its first weekend, demanding a platform robust enough to handle huge spikes in traffic without losing pace. That energy translated directly into player engagement and sales, with Dune: Awakening becoming Funcom’s fastest-selling game to date.
